columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Flesh Golem"level: "Creature 8"rare_02: "Uncommon"alignment: "N"size: "Large"trait_04: "Construct"trait_05: "Golem"trait_06: "Mindless"perception: - name: "Perception" desc: "Perception +12; __darkvision__;"skills: - name: "Skills" desc: "__Athletics__: +19 (1d20+19); "abilityMods: [5, -1, 3, -5, 0, -5]abilities_mid: - name: "Berserk" desc: " A severely damaged flesh golem has a chance of going berserk. If it has 40 or fewer HP at the start of its turn, the golem must succeed at a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby." - name: "Golem Antimagic" desc: " harmed by fire (1 (5d8), 1 (3d4) from areas or [[persistent damage|persistent damage]]); healed by electricity (area 1 (2d4) HP); [[slowed|slowed]] by cold." - name: "Vulnerable to Flesh to Stone" desc: " Casting a [[flesh to stone]] spell on the flesh golem affects the golem normally." - name: "Electric Reflexes" desc: "⬲ __Trigger__ The golem takes electricity damage and a creature is adjacent to it. __Effect__ The golem lashes out and tries to grab a nearby creature. The golem attempts an [[Athletics]] check to [[Grapple]] an adjacent creature. The creature also takes 1 (3d6) electricity damage on a success, or 1 (6d6) electricity damage on a critical success."abilities_bot: - name: "Berserk Slam" desc: "⬻ __Requirements__ The flesh golem is berserk. __Effect__ The flesh golem [[Strike|Strikes]] with its fist at a –1 circumstance penalty. If it hits, it deals 1 (1d6) extra damage and knocks the target [[prone|prone]]."speed: 25 feetac: 26armorclass: - name: AC desc: "26; __Fort__: +18 (1d20+18); __Ref__: +14 (1d20+14); __Will__: +15 (1d20+15);"health: - name: HP desc: "140; __Immunities__ bleed, electricity, mental, poison, disease, death effects, doomed, drained, fatigued, healing, magic (see below), necromancy, nonlethal attacks, paralyzed, sickened, unconscious; __Resistances__ physical 5 (except adamantine)"attacks: - name: Melee desc: "⬻ fist +20 ([[magical]], [[reach|reach 10 feet]]); __Damage__ 1 (2d10+7) bludgeoning"sourcebook: "_Bestiary_, page 185."