Heretical Priest

Hunted by the Two-Headed Basilisks of the One True Faith, this heretic can be found raving in ruins, traipsing endlessly down dusty roads and desecrating cathedrals by night.

Abilities

Agility: dice: 3d6

Presence: dice: 3d6+2

Strength: dice: 3d6-2

Toughness: dice: 3d6

HP: Toughness + dice: 1d8

Equipment

  • dice: 3d6*10s
  • Weapon: dice: [[Character Creation#^weaponsmid|^weaponsmid]]
  • You can use Powers while wearing medium armor.
  • Special item: dice: [[Heretical Priest#^item|^item]]

Omens: dice: 1d4

Background

dice: [[Heretical Priest#^origin|^origin]]|Origin

Tables

Special item

RollItem
1Sacred shepherd’s crook: Its head a hook of human bone inscribed with overlapping anti-prayers, this crook hooks through other worlds. Staff does 2d4 (dice: 2d4) damage except to faithless humans.
2Stolen Mitre: While wearing this holy hat, the priest’s vile body fades, becoming hard to hit in combat (Defence DR10). If pulled over the ears outside of battle, the priest becomes nearly invisible, testing stealth against DR8.
3List of Sins: A long and accurate document cross-referenced against reality to discover unseen evil-doers. Successful Presence DR10: A strange light surrounds evil creatures. The list’s owner defends with a +2 against any being discovered this way.
4The Blasphemous Nechrubel Bible: So intensely blasphemous, even the Priests themselves can only peruse it once a day. dice: [[Heretical Priest\#^bible]]. This effects ends with sunrise.
5Stones taken from Thel-Emas’ Lost Temple: Cast the stones on the ground. Their pattern reveals if danger lurks in an adjacent room. The stones can lie. The priest tests Presence DR10 to see if they are true but after failing, they cannot test again until the sun has set.
6Wrong Jesus Crucifix: The crucifix can be used in encounters with the undead as well as lesser trolls and goblins. Check morale (add or subtract the priest’s Presence modifier) to see if the creatures bow and kindly remove themselves.
^item

Blasphemous Nechrubel Bible

RollEffect
1For the rest of the day, the PCs heal dice: 1d4 HP after just five minutes of rest.
2The priest is plagued by demonic hallucinations. The DM may invent dice: 1d3 things that only the Priest can see and describe them to the player as if true.
^bible

Unholy Origins

RollOrigin
1Galgenbeck, near the cathedral of the Two-Headed Basilisks.
2Massacred Alliáns cult, sole survivor.
3The crypts of GRfit.
4Temple ruins in the Valley of the Unfortunate Undead.
5One of the many Graven-Tosk thief tunnels.
6Secret Bergen Chrypt church.
^origin