Heretical Priest
Hunted by the Two-Headed Basilisks of the One True Faith, this heretic can be found raving in ruins, traipsing endlessly down dusty roads and desecrating cathedrals by night.

Abilities
Agility: dice: 3d6
Presence: dice: 3d6+2
Strength: dice: 3d6-2
Toughness: dice: 3d6
HP: Toughness + dice: 1d8
Equipment
dice: 3d6*10s- Weapon:
dice: [[Character Creation#^weaponsmid|^weaponsmid]] - You can use Powers while wearing medium armor.
- Special item:
dice: [[Heretical Priest#^item|^item]]
Omens: dice: 1d4
Background
dice: [[Heretical Priest#^origin|^origin]]|Origin
Tables
Special item
| Roll | Item |
|---|---|
| 1 | Sacred shepherd’s crook: Its head a hook of human bone inscribed with overlapping anti-prayers, this crook hooks through other worlds. Staff does 2d4 (dice: 2d4) damage except to faithless humans. |
| 2 | Stolen Mitre: While wearing this holy hat, the priest’s vile body fades, becoming hard to hit in combat (Defence DR10). If pulled over the ears outside of battle, the priest becomes nearly invisible, testing stealth against DR8. |
| 3 | List of Sins: A long and accurate document cross-referenced against reality to discover unseen evil-doers. Successful Presence DR10: A strange light surrounds evil creatures. The list’s owner defends with a +2 against any being discovered this way. |
| 4 | The Blasphemous Nechrubel Bible: So intensely blasphemous, even the Priests themselves can only peruse it once a day. dice: [[Heretical Priest\#^bible]]. This effects ends with sunrise. |
| 5 | Stones taken from Thel-Emas’ Lost Temple: Cast the stones on the ground. Their pattern reveals if danger lurks in an adjacent room. The stones can lie. The priest tests Presence DR10 to see if they are true but after failing, they cannot test again until the sun has set. |
| 6 | Wrong Jesus Crucifix: The crucifix can be used in encounters with the undead as well as lesser trolls and goblins. Check morale (add or subtract the priest’s Presence modifier) to see if the creatures bow and kindly remove themselves. |
| ^item |
Blasphemous Nechrubel Bible
| Roll | Effect |
|---|---|
| 1 | For the rest of the day, the PCs heal dice: 1d4 HP after just five minutes of rest. |
| 2 | The priest is plagued by demonic hallucinations. The DM may invent dice: 1d3 things that only the Priest can see and describe them to the player as if true. |
| ^bible |
Unholy Origins
| Roll | Origin |
|---|---|
| 1 | Galgenbeck, near the cathedral of the Two-Headed Basilisks. |
| 2 | Massacred Alliáns cult, sole survivor. |
| 3 | The crypts of GRfit. |
| 4 | Temple ruins in the Valley of the Unfortunate Undead. |
| 5 | One of the many Graven-Tosk thief tunnels. |
| 6 | Secret Bergen Chrypt church. |
| ^origin |