Quatoid
columns: 2
forcecolumns: true
layout: Path2eBlock
statblock: true
source: "B1"
name: "Quatoid"
level: "Creature 7"
alignment: "LN"
size: "Small"
trait_03: "Aquatic"
trait_04: "Elemental"
trait_05: "Water"
perception:
- name: "Perception"
desc: "Perception +18; __darkvision__;"
languages: "Aquan, Common; "
skills:
- name: "Skills"
desc: "__Athletics__: +15 (1d20+15); __Diplomacy__: +12 (1d20+12); __Occultism__: +17 (1d20+17); __Society__: +17 (1d20+17); __Stealth__: +13 (1d20+13); __Elemental lore__: +17 (1d20+17); "
abilityMods: [4, 2, 0, 4, 3, 1]
abilities_mid:
- name: "Calming Bioluminescence"
desc: " ([[aura]], [[emotion]], [[mental]], [[visual]]); 30 feet. The aura sheds dim light. Creatures in the emanation gain a +2 circumstance bonus to saving throws against [[emotion]] effects. The quatoid can activate or deactivate its calming bioluminescence as a single action, which has the [[concentrate]] trait."
abilities_bot:
- name: "Constrict"
desc: "⬻ 1 (1d12+6) bludgeoning, DC 25."
speed: 25 feet, swim 25 feet
ac: 25
armorclass:
- name: AC
desc: "25; __Fort__: +13 (1d20+13); __Ref__: +15 (1d20+15); __Will__: +18 (1d20+18);"
health:
- name: HP
desc: "120; __Immunities__ bleed, poison, paralyzed, sleep; __Resistances__ bludgeoning 5, fire 5"
attacks:
- name: Melee
desc: "⬻ tentacle +16 ([[reach|reach 10 feet]]); __Damage__ 1 (2d12+6) bludgeoning plus Grab"
spellcasting:
- name: "Primal Innate Spells"
desc: "DC 27, attack +17; __2nd__ [[hydraulic push]] (at will);"
sourcebook: "_Bestiary_, page 153."
Encounter
name: Quatoid
creatures:
- 1: Quatoid