Ironsworn: A tabletop RPG of perilous quests
by Shawn Tomkin
Chapter 1: The Basics
Playing Ironsworn What You Need Mechanics and the Fiction The Setting Iron Vows Your Character Moves The Action Roll Matches GMs and the Dice Momentum Gaining Momentum Losing Momentum Burning Momentum Resetting Momentum Suffering Negative Momentum Minimum Momentum Max Momentum Progress Tracks Challenge Ranks Marking Progress Progress Moves Progress Rolls Sharing Progress Tracks with Allies Harm Inflicting Harm Enduring Harm Stress Assets Oracles Rolling Oracle Dice Seeking Answers More Randomness Trust Your Instincts Bonds Other Characters Allies and Companions Equipment The Flow of Play What’s Next
Chapter 2: Your Character
You are Ironsworn Envision Your Character Where to Start? Character Basics Name Stats Health Spirit Supply Momentum Vows Bonds Debilities Conditions Banes Burdens Assets Asset Types Acquiring Assets Upgrading Assets Asset Abilities Ability Requirements Using Companion Abilities Failing an Asset Move Using Asset Cards Experience Character Equipment Becoming Ironsworn Character Creation Summary
Chapter 3: Moves
Making Moves Move Outcomes Best Practices for Moves Making Group Moves Making Progress Moves Equipment and Moves Initiative Move Glossary Adventure Moves Face Danger Secure an Advantage Gather Information Heal Resupply Make Camp Undertake a Journey Reach Your Destination Relationship Moves Compel Sojourn Draw the Circle Forge a Bond Test Your Bond Aid Your Ally Write Your Epilogue Combat Moves Enter the Fray Strike Clash Turn the Tide End the Fight Battle Other Moves in Combat Suffer Moves Endure Harm Face Death Companion Endure Harm Endure Stress Face Desolation Out of Supply Face a Setback Quest Moves Swear an Iron Vow Reach a Milestone Fulfill Your Vow Forsake Your Vow Advance Fate Moves Pay the Price Ask the Oracle
Chapter 4: Your World
Welcome to the Ironlands Travel in the Ironlands Regions of the Ironlands Barrier Islands Ragged Coast Deep Wilds Flooded Lands Havens Hinterlands Tempest Hills Veiled Mountains Shattered Wastes Your Truths The Old World Iron Legacies Communities Leaders Defense Mysticism Religion FIrstborn Beast Horrors Mapping Your Journeys
Chapter 5: Foes and Encounters
NPCs in the Ironlands Components of an NPC NPC Packs Joining Forces with NPCs Creating NPCs Ironlanders Broken Common Folk Hunter Mystic Raider Warrior Firstborn Elf Giant Primordial Troll Varou Animals Bear Boar Gaunt Marsh Rat Wolf Beasts Basilisk Elder Beast Harrow Spider Leviathan Mammoth Wyvern Horrors Bonewalker Chimera FrostBound Haunt Hollow Iron Revenant Sodden
Chapter 6: Oracles
Seeking Inspiration Oracles in Solo and Co-Op Play Oracles in Guided Play Ironland Oracles How to use the Tables Intro to the Oracles Oracle 1 - Action Oracle 2 - Theme Oracle 3 - Region Oracle 4 - Location Oracle 5 - Coastal Waters Location Oracle 6 - Location Descriptor Oracle 7 - Settlement Name Oracle 8 - Quick Settlement Name Generator Oracle 9 - Settlement Trouble Oracle 10 - Character Role Oracle 11 - Character Goal Oracle 12 - Character Descriptor Oracle 13 - Ironlander Names Oracle 14 - Elf Names Oracle 15 - Other Names Oracle 16 - Combat Action Oracle 17 - Mystic Backlash Oracle 18 - Major Plot Twist Oracle 19 - Challenge Rank More Oracles Creating Your Own Oracles
Chapter 7: Gameplay in Depth
Starting Your Campaign Create Your Character Create Your World Mark Your Background Bonds Write Your Background Vow Envision Your Inciting Incident Set the Scene Swear an Iron Vow Next Steps Creating a Quest Outline Campaign Setup Summary The Mechanics and the Fiction Leading and Following with the Fiction Fictional Framing Representing Difficulty Zooming In and Out Managing Your Quests Reaching Milestones Undertaking New Quests Fulfilling Your Vow Forging New Bonds Advancing Your Character Quest Flow Chart Principles General Principles Group Play Solo Play Playing as the GM Gameplay Options Number of Players One-Shot Play Opposing an Ally Scene Challenges Semi-Random Campaign Setup Hacking Ironsworn Playing in Other Worlds Tweaking Assets Extended Example of Play Kuno Takes the Stage A Journey Interrupted Into the Fight Aftermath