columns: 2
forcecolumns: true
layout: Path2eBlock
statblock: true
source: "B1"
name: "Djinni"
level: "Creature 5"
rare_02: "Uncommon"
alignment: "CG"
size: "Large"
trait_04: "Air"
trait_05: "Elemental"
trait_06: "Genie"
perception:
- name: "Perception"
desc: "Perception +13; __darkvision__, __detect magic__;"
languages: "Auran, Common; "
skills:
- name: "Skills"
desc: "__Acrobatics__: +14 (1d20+14); __Arcana__: +11 (1d20+11); __Athletics__: +11 (1d20+11); __Crafting__: +9 (1d20+9); __Deception__: +11 (1d20+11); __Diplomacy__: +13 (1d20+13); __Society__: +9 (1d20+9); __Stealth__: +12 (1d20+12); "
abilityMods: [4, 5, 2, 2, 2, 4]
abilities_mid:
- name: "Whirlwind"
desc: " ([[air]], [[arcane]], [[aura]], [[evocation]]); 20 feet. All squares in the djinni's aura are [[terrain|difficult terrain]] for [[Stride|Striding]] and Flying creatures. Creatures with the [[air]] trait are immune."
abilities_top:
- name: Items
desc: "scimitar;"
abilities_bot:
- name: "Hurricane Blast"
desc: "⬻ ([[air]], [[arcane]], [[evocation]]); __Frequency__ once per round __Effect__ The djinni all creatures in its whirlwind pushes back 20 feet, or forces all creatures in the aura to move 20 feet clockwise or counterclockwise. Each creature must attempt a DC 21 Fortitude save. On a success, it avoids being moved, and on a critical failure it falls [[prone|prone]] in addition to being moved. Creatures with the [[air]] trait are immune."
speed: 25 feet, fly 40 feet
ac: 22
armorclass:
- name: AC
desc: "22; __Fort__: +9 (1d20+9); __Ref__: +14 (1d20+14); __Will__: +11 (1d20+11);"
health:
- name: HP
desc: "71; __Immunities__ acid; __Resistances__ mental 5, sonic 5"
attacks:
- name: Melee
desc: "⬻ scimitar +15 ([[forceful +1]], [[reach|reach 10 feet]], [[sweep]]); __Damage__ 1 (1d6+10) slashing"
- name: Melee
desc: "⬻ fist +16 ([[agile]], [[finesse]], [[magical]], [[nonlethal]], [[reach|reach 10 feet]]); __Damage__ 1 (1d4+10) bludgeoning"
- name: Ranged
desc: "⬻ crashing wind +15 ([[air]], [[arcane]], [[evocation]], [[range increment|range increment 20 feet]]); __Damage__ 1 (1d8+6) bludgeoning"
spellcasting:
- name: "Arcane Innate Spells"
desc: "DC 23; __2nd__ [[enhance victuals]] (at will), [[invisibility]] at will; self only; __3rd__ [[illusory creature]], [[illusory object]]; __4th__ [[creation]], [[gaseous form]]; __7th__ [[plane shift]] at will; to Astral Plane,Elemental Planes,or Material Plane only; __Constant__ __(3rd)__ [[detect magic]];"
sourcebook: "_Bestiary_, page 163."