columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Terotricus"level: "Creature 19"rare_03: "Rare"alignment: "CE"size: "Gargantuan"trait_04: "Fungus"perception: - name: "Perception" desc: "Perception +31; __darkvision__, __imprecise [[tremorsense]] 120__;"languages: "Abyssal, Elven, Sylvan; "skills: - name: "Skills" desc: "__Athletics__: +37 (1d20+37); __Deception__: +32 (1d20+32); __Intimidation__: +35 (1d20+35); __Nature__: +31 (1d20+31); __Survival__: +31 (1d20+31); "abilityMods: [10, 5, 9, -1, 6, 5]abilities_mid: - name: "Spore Cloud" desc: " ([[aura]], [[disease]]); 30 feet. A creature entering the aura or starting its turn there is exposed to spore blight."abilities_bot: - name: "Infest Environs" desc: "⬺ ([[healing]], [[necromancy]], [[primal]]); __Requirements__ The terotricus is in a swamp or forested area. __Frequency__ once per day __Effect__ The terotricus drains nutrients from nearby trees and undergrowth while simultaneously infesting them with fungal growth. All non-magical plant life (though not plant creatures) within a 60-foot emanation withers and sprouts foul mold and slimy mushrooms, removing any cover and concealment provided by trees and undergrowth. The terotricus is healed 200 Hit Points." - name: "Spore Blight" desc: " ([[disease]]); __Saving Throw__ DC 40 Fortitude. __Stage 1__ [[enfeebled|enfeebled 2]] (1 day) __Stage 2__ [[enfeebled|enfeebled 4]] and [[slowed|slowed 1]] (1 day) __Stage 3__ [[controlled|controlled]] by the terotricus (as dominate; (null)" - name: "Sticky Spores" desc: " A creature hit by a terotricus's spores must succeed at a DC 40 Reflex save or take a –10-foot status penalty to all its Speeds for 1 minute. On a critical failure, the creature is [[immobilized|immobilized]] until it [[Escape|Escapes]] (DC 40)."speed: 35 feet; burrow 25 feet, climb 25 feet, swim 35 feet;ac: 42armorclass: - name: AC desc: "42; __Fort__: +34 (1d20+34); __Ref__: +28 (1d20+28); __Will__: +33 (1d20+33);"health: - name: HP desc: "370; [[regeneration]] 25 (deactivated by cold); __Immunities__ controlled, disease, paralyzed, sleep; __Weaknesses__ cold 15, cold iron 15, good 15, slashing 10; __Resistances__ fire 15"attacks: - name: Melee desc: "⬻ tentacle +37 ([[chaotic]], [[evil]], [[magical]], [[reach|reach 20 feet]]); __Damage__ 1 (4d10+16) bludgeoning plus 1 (2d6) chaotic, 1 (2d6) evil, and [[Improved Grab]] or Improved Push 20 feet (40 feet on a critical hit)" - name: Ranged desc: "⬻ spores +37 ([[chaotic]], [[evil]], [[magical]], [[range increment|range increment 80 feet]]); __Damage__ 1 (4d8+6) poison plus 1 (2d6) chaotic, 1 (2d6) evil, spore blight, and sticky spores"sourcebook: "_Bestiary_, page 311."