columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Dragon Turtle"level: "Creature 9"alignment: "N"size: "Huge"trait_03: "Amphibious"trait_04: "Dragon"perception: - name: "Perception" desc: "Perception +18; __darkvision__;"languages: "Aquan, Common, Draconic; "skills: - name: "Skills" desc: "__Athletics__: +21 (1d20+21); __Diplomacy__: +16 (1d20+16); __Stealth__: +13 (1d20+13); __Survival__: +17 (1d20+17); "abilityMods: [6, 0, 4, 1, 3, 1]abilities_mid: - name: "Shell Block" desc: "⬲ __Trigger__ A creature adjacent to the dragon turtle targets it with a melee attack. __Effect__ The dragon turtle rolls its shell toward the triggering creature, gaining a +2 circumstance bonus to its AC against the triggering attack."abilities_bot: - name: "Breath Weapon" desc: "⬺ ([[air]], [[fire]], [[primal]]); The dragon turtle breathes a massive blast of steam that deals 1 (10d6) fire damage to creatures within a 50-foot cone (DC 27 basic Reflex save). This steam blast affects creatures within the water, as well as outside. The dragon turtle can't use its Breath Weapon again for 1 (1d4) rounds or until it takes a critical hit (whichever comes first)." - name: "Capsize" desc: "⬻ ([[attack]], [[move]]); The dragon turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The dragon turtle must succeed at an [[Athletics]] check with a DC of 30 or the pilot's [[Lore|Sailing Lore]] DC, whichever is higher." - name: "Draconic Frenzy" desc: "⬺ The dragon turtle makes two claw [[Strike|Strikes]] and one jaws [[Strike]] in any order."speed: 20 feet, swim 30 feetac: 29armorclass: - name: AC desc: "29; __Fort__: +19 (1d20+19); __Ref__: +15 (1d20+15); __Will__: +16 (1d20+16);"health: - name: HP desc: "140; __Immunities__ fire, paralyzed, sleep;"attacks:sourcebook: "_Bestiary_, page 128."