Dragon Turtle

columns: 2
forcecolumns: true
layout: Path2eBlock
statblock: true
source: "B1"
name: "Dragon Turtle"
level: "Creature 9"
alignment: "N"
size: "Huge"
trait_03: "Amphibious"
trait_04: "Dragon"
perception:
  - name: "Perception"
    desc: "Perception +18; __darkvision__;"
languages: "Aquan, Common, Draconic; "
skills:
  - name: "Skills"
    desc: "__Athletics__: +21 (1d20+21); __Diplomacy__: +16 (1d20+16); __Stealth__: +13 (1d20+13); __Survival__: +17 (1d20+17); "
abilityMods: [6, 0, 4, 1, 3, 1]
 
abilities_mid:
  - name: "Shell Block"
    desc: "⬲ __Trigger__ A creature adjacent to the dragon turtle targets it with a melee attack. __Effect__  The dragon turtle rolls its shell toward the triggering creature, gaining a +2 circumstance bonus to its AC against the triggering attack."
abilities_bot:
  - name: "Breath Weapon"
    desc: "⬺ ([[air]], [[fire]], [[primal]]);  The dragon turtle breathes a massive blast of steam that deals 1 (10d6) fire damage to creatures within a 50-foot cone (DC 27 basic Reflex save). This steam blast affects creatures within the water, as well as outside. The dragon turtle can't use its Breath Weapon again for 1 (1d4) rounds or until it takes a critical hit (whichever comes first)."
  - name: "Capsize"
    desc: "⬻ ([[attack]], [[move]]);  The dragon turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The dragon turtle must succeed at an [[Athletics]] check with a DC of 30 or the pilot's [[Lore|Sailing Lore]] DC, whichever is higher."
  - name: "Draconic Frenzy"
    desc: "⬺  The dragon turtle makes two claw [[Strike|Strikes]] and one jaws [[Strike]] in any order."
 
speed: 20 feet, swim 30 feet
 
ac: 29
armorclass:
  - name: AC
    desc: "29; __Fort__: +19 (1d20+19); __Ref__: +15 (1d20+15); __Will__: +16 (1d20+16);"
health:
  - name: HP
    desc: "140;  __Immunities__ fire, paralyzed, sleep;"
 
 
attacks:
 
sourcebook: "_Bestiary_, page 128."

Encounter

name: Dragon Turtle
creatures:
  - 1: Dragon Turtle