columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Green Hag"level: "Creature 4"alignment: "CE"size: "Medium"trait_03: "Hag"trait_04: "Humanoid"perception: - name: "Perception" desc: "Perception +10; __darkvision__;"languages: "Aklo, Common, Jotun; tongues;"skills: - name: "Skills" desc: "__Acrobatics__: +9 (1d20+9); __Athletics__: +11 (1d20+11); __Deception__: +10 (1d20+10); __Nature__: +8 (1d20+8); __Occultism__: +8 (1d20+8); __Stealth__: +9 (1d20+9); "abilityMods: [5, 3, 3, 2, 2, 4]abilities_top: - name: "Coven" desc: " A green hag adds entangle, outcast's curse, and wall of thorns to her coven's spells."abilities_mid: - name: "Sound Imitation" desc: " A green hag who succeeds at a [[Deception]] check to [[Lie]] can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check."abilities_bot: - name: "Betraying Touch" desc: "⬻ The green hag touches a creature that doesn't realize the hag is an enemy. The betrayed creature is affected by the hag's enfeebling humors and takes a –4 circumstance penalty to their saving throw against that effect." - name: "Change Shape" desc: "⬻ ([[concentrate]], [[occult]], [[polymorph]], [[transmutation]]); The green hag can take on the appearance of any Medium humanoid woman. This doesn't change her Speed or her attack and damage bonuses with her [[Strike|Strikes]], but might change the damage type her [[Strike|Strikes]] deal (typically to bludgeoning)." - name: "Enfeebling Humors" desc: " ([[necromancy]], [[occult]]); A creature damaged by a hag's claw must succeed at a DC 20 Fortitude save or be [[enfeebled|enfeebled 1]] for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's [[enfeebled|enfeebled 2]] for 1 day." - name: "Exhale Miasma" desc: "⬺ ([[necromancy]], [[occult]]); The green hag exhales a miasma of green vapors. Each living creature in a 15-foot cone is affected by her enfeebling humors (attempting a save as normal). She can't use Exhale Miasma again for 1 (1d4) rounds."speed: 25 feet, swim 25 feetac: 21armorclass: - name: AC desc: "21; __Fort__: +11 (1d20+11); __Ref__: +11 (1d20+11); __Will__: +12 (1d20+12);"health: - name: HP desc: "70; __Weaknesses__ cold iron 5;"attacks: - name: Melee desc: "⬻ claw +14 ([[agile]], [[magical]]); __Damage__ 1 (1d10+5) slashing plus enfeebling humors"spellcasting: - name: "Occult Innate Spells" desc: "DC 20, attack +14; __Cantrips (2nd)__ [[acid splash]], [[dancing lights]], [[ghost sound]], [[message]]; __2nd__ [[invisibility]] (at will), [[tree shape]] (at will); __Constant__ __(1st)__ [[pass without trace]], __(2nd)__ [[water breathing]], __(5th)__ [[tongues]];"sourcebook: "_Bestiary_, page 201."