Animated Statue

columns: 2
forcecolumns: true
layout: Path2eBlock
statblock: true
source: "B1"
name: "Animated Statue"
level: "Creature 3"
alignment: "N"
size: "Medium"
trait_03: "Construct"
trait_04: "Earth"
trait_05: "Mindless"
perception:
  - name: "Perception"
    desc: "Perception +9; __darkvision__;"
skills:
  - name: "Skills"
    desc: "__Athletics__: +11 (1d20+11); "
abilityMods: [4, -2, 5, -5, 0, -5]
 
abilities_mid:
  - name: "Construct Armor"
    desc: "  Like normal objects, an animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated broom is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 15."
 
speed: 20 feet
 
ac: 19
armorclass:
  - name: AC
    desc: "19;  (15 when broken); __Fort__: +12 (1d20+12); __Ref__: +5 (1d20+5); __Will__: +5 (1d20+5);"
health:
  - name: HP
    desc: "35;  __Immunities__ bleed, mental, poison, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, sickened, unconscious;"
 
 
attacks:
  - name: Melee
    desc: "⬻ fist +11 ([[magical]]); __Damage__ 1 (1d8+6) bludgeoning plus Grab"
 
sourcebook: "_Bestiary_, page 21."

Encounter

name: Animated Statue
creatures:
  - 1: Animated Statue