columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Animated Statue"level: "Creature 3"alignment: "N"size: "Medium"trait_03: "Construct"trait_04: "Earth"trait_05: "Mindless"perception: - name: "Perception" desc: "Perception +9; __darkvision__;"skills: - name: "Skills" desc: "__Athletics__: +11 (1d20+11); "abilityMods: [4, -2, 5, -5, 0, -5]abilities_mid: - name: "Construct Armor" desc: " Like normal objects, an animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated broom is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 15."speed: 20 feetac: 19armorclass: - name: AC desc: "19; (15 when broken); __Fort__: +12 (1d20+12); __Ref__: +5 (1d20+5); __Will__: +5 (1d20+5);"health: - name: HP desc: "35; __Immunities__ bleed, mental, poison, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, sickened, unconscious;"attacks: - name: Melee desc: "⬻ fist +11 ([[magical]]); __Damage__ 1 (1d8+6) bludgeoning plus Grab"sourcebook: "_Bestiary_, page 21."