Gnoll Cultist
columns: 2
forcecolumns: true
layout: Path2eBlock
statblock: true
source: "B1"
name: "Gnoll Cultist"
level: "Creature 3"
alignment: "CE"
size: "Medium"
trait_03: "Gnoll"
trait_04: "Humanoid"
perception:
- name: "Perception"
desc: "Perception +8; __darkvision__;"
languages: "Abyssal, Common, Gnoll; "
skills:
- name: "Skills"
desc: "__Intimidation__: +7 (1d20+7); __Medicine__: +7 (1d20+7); __Religion__: +10 (1d20+10); __Stealth__: +7 (1d20+7); __Survival__: +8 (1d20+8); "
abilityMods: [2, 2, 0, 0, 3, 2]
abilities_bot:
- name: "Pack Attack"
desc: " A gnoll hunter deals 1 (1d4) extra damage to any creature that's within reach of at least two of the gnoll hunter's allies."
- name: "Rugged Travel"
desc: " A gnoll ignores the first square of [[terrain|difficult terrain]] it moves into each time it [[Step|Steps]] or [[Stride|Strides]]."
abilities_top:
- name: Items
desc: "falchion, hide armor, wooden religious symbol;"
speed: 25 feet
ac: 19
armorclass:
- name: AC
desc: "19; __Fort__: +8 (1d20+8); __Ref__: +6 (1d20+6); __Will__: +10 (1d20+10);"
health:
- name: HP
desc: "45; "
attacks:
- name: Melee
desc: "⬻ falchion +10 ([[forceful]], [[sweep]]); __Damage__ 1 (1d10+3) slashing"
- name: Melee
desc: "⬻ jaws +10 ([[agile]]); __Damage__ 1 (1d6+3) piercing"
sourcebook: "_Bestiary_, page 179."
Encounter
name: Gnoll Cultist
creatures:
- 1: Gnoll Cultist