columns: 2forcecolumns: truelayout: Path2eBlockstatblock: truesource: "B1"name: "Will-o'-wisp"level: "Creature 6"alignment: "CE"size: "Small"trait_03: "Aberration"trait_04: "Air"perception: - name: "Perception" desc: "Perception +16; __darkvision__;"languages: "Aklo, Common; "skills: - name: "Skills" desc: "__Acrobatics__: +18 (1d20+18); __Deception__: +12 (1d20+12); __Intimidation__: +12 (1d20+12); __Stealth__: +16 (1d20+16); "abilityMods: [-5, 6, 0, 2, 4, 2]abilities_mid: - name: "Glow" desc: " ([[aura]], [[light]]); 20 feet. A will-o'-wisp is itself naturally [[invisible|invisible]], but glows with a colored light, casting bright light in the aura and making it visible." - name: "Magic Immunity" desc: " A will-o'-wisp is immune to all spells except faerie fire, glitterdust, magic missile, and maze."abilities_bot: - name: "Feed on Fear" desc: "⬻ ([[concentrate]]); __Requirements__ An enemy is under a [[fear]] effect or [[dying|dying]] within 15 feet of the will-o'-wisp. __Effect__ The will-o'-wisp feeds on the creature's terror. It regains 1 (2d4) Hit Points, and if it has Gone Dark, its glow reignites. A will-o'-wisp can take this action only once per round." - name: "Go Dark" desc: "⬻ ([[concentrate]]); The will-o'-wisp extinguishes its glow, becoming [[invisible|invisible]]. It can end this effect with another use of this action. If it uses its shock attack while [[invisible|invisible]], the arc of electricity lets any observer determine its location, making the will-o'-wisp only [[hidden|hidden]] to all observers until it moves."speed: fly 50 feetac: 27armorclass: - name: AC desc: "27; __Fort__: +10 (1d20+10); __Ref__: +16 (1d20+16); __Will__: +14 (1d20+14);"health: - name: HP desc: "50; __Immunities__ magic;"attacks: - name: Melee desc: "⬻ shock +17 ([[electricity]], [[magical]]); __Damage__ 1 (2d8+4) electricity"sourcebook: "_Bestiary_, page 333."