Character Creation

Without Classes

Name: dice: [[Swedish Names#^names|^names]]

In this world there are those who seek riches or redemption. Some say the apocalypse is escapable, that it might even be stopped. And there you walk in discord and despair. One hand holds dice: 2d6 × 10 silver (s), the other holds a waterskin and dice: 1d4 days worth of food. Your soul and your silver are your own and equally easy to lose.

Equipment:

  • dice: [[Character Creation#^equipment1|^equipment1]]
  • dice: [[Character Creation#^equipment2|^equipment2]]
  • dice: [[Character Creation#^equipment3|^equipment3]]

Weapon: dice: [[Character Creation#^weaponsfull|^weaponsfull]] without a scroll or dice: [[Character Creation#^weaponswithscroll|^weaponswithscroll]] with a scroll

Armor: dice: [[Character Creation#^armorfull|^armorfull]] without a scroll or dice: [[Character Creation#^armorwithscroll|^armorwithscroll]] with a scroll

Abilities

AGILITY: dice: 4d6dl

PRESENCE: dice: 4d6dl

STRENGTH: dice: 4d6dl

TOUGHNESS: dice: 4d6dl

Rolled ValueAbility Score
1-4-3
5-6-2
7-8-1
9-120
13-14+1
15-16+2
17-20+3

HP: Toughness + dice: 1d8, min 1

Omens: dice: 1d2

Optional Tables

Terrible Traits:

  • dice: [[Character Creation#^trait|^trait]]
  • dice: [[Character Creation#^trait|^trait]]

Broken Bodies: dice: [[Character Creation#^appearance|^appearance]]

Bad Habit: dice: [[Character Creation#^habit|^habit]]

Troubling Tales: dice: [[Character Creation#^tale|^tale]]

With Classes

Alternatively, you can roll for a class and then follow a class’s instructions for weapons and armor.

  • dice: [[Character Creation#^trait|^trait]]
  • dice: [[Character Creation#^trait|^trait]]
  • Appearance: dice: [[Character Creation#^appearance|^appearance]]
  • Bad Habit: dice: [[Character Creation#^habit|^habit]]
  • Troubling Tale: dice: [[Character Creation#^tale|^tale]]

Classes

dice: [[Character Creation#^classes|^classes]]


Tables

Equipment

dice: 1d6Item
1-2nothing
3backpack for 7 normal-sized items
4sack for 10 normal-sized items
5small wagon, backpack for 7 normal-sized items, or sack for 10 normal-sized item
6donkey, small wagon, backpack for 7 normal-sized items, or sack for 10 normal-sized items
^equipment1
dice: 1d12Item
1rope, 30 ft.
2Presence +4 torches
3Lantern with oil for Presence +6 hours
4magnesium strip
5random unclean scroll: dice: [[Scrolls\#^unclean]]
6sharp needle
7medicine chest: Presence +4 uses (stops bleeding/infection and heals dice: 1d6 HP)
8metal file and lockpicks
9bear trap: Presence DR14 to spot, dice: 1d8 damage
10bomb (sealed bottle, dice: 1d10 damage)
11a bottle of red poison with dice: 1d4 doses (Toughness DR12 or dice: 1d10 damage)
12silver crucifix
^equipment2
dice: 1d12Item
1Life elixir with dice: 1d4 doses (heals dice: 1d6 HP and removes infection)
2random sacred scroll: dice: [[Scrolls\#^sacred]]
3small but vicious dog (dice: 1d6+2 HP, bite dice: 1d4, only obeys you)
4dice: 1d4 monkeys that ignore but love you (dice: 1d4+2 HP, punch/bite dice: 1d4)
5Exquisite perfume worth 25s
6Toolbox 10 nails, tongs, hammer, small saw and drill
7Heavy chain, 15 feet
8Grappling hook
9Shield (-1 HP damage or have the shield break to ignore one attack)
10Crowbar (dice: 1d4 damage)
11Lard (may function as 5 meals in a pinch)
12Tent
^equipment3

Weapons

If unarmed: d2 (dice: 1d2) damage Weapon: dice: [[Character Creation#^weaponsfull|^weaponsfull]] Weapon d8: dice: [[Character Creation#^weaponsmid|^weaponsmid]] Weapon with scroll: dice: [[Character Creation#^weaponswithscroll|^weaponswithscroll]]

If you don’t start with a scroll

dice: 1d10Weapon
1Femur (d4: dice: 1d4)
2Staff (d4: dice: 1d4)
3Shortsword (d4: dice: 1d4)
4Knife (d4: dice: 1d4)
5Warhammer (d6: dice: 1d6)
6Sword (d6: dice: 1d6)
7Bow (d6: dice: 1d6, with Presence +10 arrows)
8Flail (d8: dice: 1d8)
9Crossbow (d8: dice: 1d8, with Presence +10 bolts)
10Zweihänder (d10: dice: 1d10)
^weaponsfull

If you start with a scroll

dice: 1d10Weapon
1Femur (d4: dice: 1d4)
2Staff (d4: dice: 1d4)
3Shortsword (d4: dice: 1d4)
4Knife (d4: dice: 1d4)
5Warhammer (d6: dice: 1d6)
6Sword (d6: dice: 1d6)
^weaponswithscroll

d8 table

dice: [[Character Creation#^weaponsmid|^weaponsmid]]

dice: 1d8Weapon
1Femur (d4: dice: 1d4)
2Staff (d4: dice: 1d4)
3Shortsword (d4: dice: 1d4)
4Knife (d4: dice: 1d4)
5Warhammer (d6: dice: 1d6)
6Sword (d6: dice: 1d6)
7Bow (d6: dice: 1d6, with Presence +10 arrows)
8Flail (d8: dice: 1d8)
^weaponsmid

Armor

Without a scroll

dice: [[Character Creation#^armorfull|^armorfull]]

dice: 1d4Armor
1No armor (Tier 0)
2Light (fur, padded cloth, leather, etc.), -d2 (dice: 1d2) damage, tier 1, 20s
3Medium (scale, mail, etc.), -d4 (dice: 1d4) damage, tier 2, 100s. DR+2 on Agility tests including defence.
4Heavy (splint, plate, etc.), -d6 (dice: 1d6) damage, tier 3, 200s. DR+4 on Agility tests, defence is DR+2. Shield -1 damage, 20s. You can choose to ignore all damage from one attack, but the shield breaks.
^armorfull

Armor d2

dice: [[Character Creation#^armord2|^armord2]]|Armor

dice: 1d2Armor
1No armor (Tier 0)
2Light (fur, padded cloth, leather, etc.), -d2 (dice: 1d2) damage, tier 1, 20s
^armord2

Without a scroll but no heavy

dice: [[Character Creation#^armormid|^armormid]]

dice: 1d3Armor
1No armor (Tier 0)
2Light (fur, padded cloth, leather, etc.), -d2 (dice: 1d2) damage, tier 1, 20s
3Medium (scale, mail, etc.), -d4 (dice: 1d4) damage, tier 2, 100s. DR+2 on Agility tests including defence.
^armormid

With a scroll

dice: [[Character Creation#^armorwithscroll|^armorwithscroll]]

dice: 1d4Armor
1No armor (Tier 0)
2Light (fur, padded cloth, leather, etc.), -d2 (dice: 1d2) damage, tier 1, 20s
^armorwithscroll

Terrible Traits

dice: [[Character Creation#^trait|^trait]]

Trait
Endlessly aggravated
Inferiority complex
Problems with authority
Loud mouth
Cruel
Egocentric
Nihilistic
Prone to substance abuse
Conflicted
Shrewd
Vindictive
Cowardly
Lazy
Suspicious
Ruthless
Worried
Bitter
Deceitful
Wasteful
Arrogant
^trait

Broken Bodies

dice: [[Character Creation#^appearance|^appearance]]

Appearance
Staring, manic gaze
Covered in (for some) blasphemous tattoos
Rotting face. Wears a mask.
Lost three toes, limps.
Starved: gaunt and pale
One hand replaced with rusting hook (dice: 1d6 damage)
Decaying teeth
Hauntingly beautiful, unnervingly clean
Hands caked with sores
Cataract slowly but surely spreading in both eyes
Long tangled hair, at least one cockroach in residence
Broken, crushed ears
Juddering and stuttering from nerve damage or stress
Corpulent, ravenous, drooling
One hand lacks thumb and index finger, grips like a lobster
Red, swollen alcoholic’s nose
Resting maniac face - making friends is hard
Chronic athlete’s foot. Stinks.
Recently slashed and stinking eye covered with a patch
Nails cracked and black, maybe about to drop off
^appearance

Bad Habit

dice: [[Character Creation#^habit|^habit]]

Habit
Obsessively collects small sharp stones
Won’t use a blade without testing it on your own flesh. Arms knitted with scars.
Can’t stop drinking once you start.
Gambling habit - must bet every day. If you lose, raise and bet again.
Cannot tolerate criticism of any kind. Results in rage and weeping.
Unable to get to the point. Have never actually finished a story.
Best friend is a skull. Carry it with you, tell it everything, you trust no one more.
You pick your nose so deep it bleeds.
Laugh hysterically at your own jokes, which you then explain in detail.
A nihilist. You insist on telling everyone that you are a nihilist and why.
Inveterate bug eater.
Stress response is aesthetic display. The worse things get, the fancier you need to be.
Permanent phlegm deposit in throat. Continuously cough, snort, spit, and swallow.
Pyromaniac.
Consistently lose important items and forget vital facts.
Insecure shit-stirrer. Will talk about whoever just left the room.
You stutter when lying.
You giggle insanely at the worst possible times.
You whistle while trying to hide. You will deny this. Whistle when 5, 7, 9, 11 or 13 is rolled on a d20.
You make jewelry from the teeth of the dead… if this can be considered a bad habit.
^habit

Troubling Tales

dice: [[Character Creation#^tale|^tale]]

RollTale
1Pursued for manslaughter. There is a bounty.
2In massive debt. The debt is being traded to successively more ruthless groups.
3Have a rare, sought after item.
4Have a cursed never-healing wound.
5Had an illegal, immoral, and secret affair with a member of the royal family. Has proof.
6Escaped cult member. Terrified and paranoid. Other cultists are everywhere.
7An identity thief who recently killed and replaced this person.
8Banished and disowned for unspecified deeds. Can never go home.
9Deserted military after witnessing a massacre, bounty on head. Hunted by former friends.
10Very recently murdered a close relative. VERY recently.
11A puzzle cube has been calibrated incorrectly (or has it?), awakening a slumbering abomination.
12Evil creatures love the scent of your spoor and are drawn to it, bringing disaster in your wake.
13A battle wound left a shard of metal slowly inching closer to your heart. Every day there is a 2% chance it reaches it.
14Violence forced you into the wilderness. You think waving trees are whispering. You talk to, scream at, attack trees.
15Cursed to share the nightmares of others, you sleep far, far away.
16At permanent war with all corvids. No contact without some violence. You carry a sling.
17After dreaming of an underground temple to a forgotten god, you understand the songs of insects and worms.
18Being tracked and observed by a golem after an agreement which you know has been wiped from your mind.
19”Burned or be burned” is the fate you accept.
20Your flesh heals twice as fast, but your companions twice as slow. You see a many-eyed “guardian angel”.
^tale